Guilty Gear Xrd -SIGN- Update 1.05 Details

“GUILTY GEAR Xrd -SIGN-” for Home Consoles Updated to Version 1.05

This patch features various updates, such as new battle balance adjustments, improved functionality, and bug fixes. It also adds compatibility with the upcoming companion app planned to be released soon.

The new balance adjustments in “Ver. 1.05” brings it in line with the current arcade version, adding another level of strategy to the home console version. Various improvements make the game more pleasant to play, and the upcoming companion app, “GG Tournament”, further magnifies the excitement! See below for complete details.

Balance Adjustments

Balance adjustments implemented in the arcade version as of May 7 will be applied to the game. The modes listed below have been affected by these changes.

Mode Details
CHALLENGE Some contents have been adjusted to comply with the new version.
MISSION Some contents have been adjusted to comply with the new version.
REPLAY THEATER It is now possible to play back replay data from both the new and old version. Replay data from the old version will have their number and timestamp displayed in green text. Replays from the old version will also have “Previous ver.” displayed on screen.
All Various characters have had their command lists, accessed from the pause menu, updated to comply with the new version.

* This update is free.
*Once applied, this patch cannot be reverted to a version prior to the balance adjustments.

Bug Fixes

Mode Details
Battle Corrected an issue where opponent characters could activate Blitz Shield after being hit by Potemkin’s skill “I.C.P.M.”
When using a Roman Cancel during the latter part of Millia’s Dust Attack and Elphelt’s Jump D, a purple Roman Cancel will now activate.
Corrected an issue where the dolphin that appears during May’s skill “Applause for the Victim” disappears in an unnatural manner.
Corrected an issue where an opponent character hit by Zato’s skill “Deadman’s Hand” against the edge of the stage would, in rare occasions, move to an unnatural position.
Corrected an issue where Zato’s Overdrive “Great White” would not properly activate after the animation.
TRAINING Corrected an issue where the stagger time for “Stagger Recovery” Lv.2 – maximum was not functioning properly.
Player Matching Fixed an issue where incorrect rankings would display in the lobby room and player matching rooms.
Fixed an issue where saved match replays from the lobby room and player matching rooms would incorrectly display ranking as “Beginner”.

Functionality Improvements

Mode Details
Player Matching Added a “Room Dissolution” function, usable only by the room owner. Once used, it will no longer be possible to start new matches in the room.
M.O.M A World Dollar Shop now appears in the M.O.M Mode menu after reaching Class 5 or higher. Spending World Dollars in this shop allows the use of “Target Shuffle” above Class 5, and “Hit Rate Increase” above Class 8.
TRAINING Added a function where holding the ▲ button while in settings ranging from 0 – 100 allows quick scrolling through values.
OPTIONS A “Random” option has been added to “System Voice” in GAME SETTINGS.